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	<div class="row-fluid">

		
		<div class="span8">
			
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	<!--<h1 class="page-title">Class: BitmapData</h1>-->
<section>

<header>
    <h2>
        <span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
    
    BitmapData
    </h2>
    
</header>

<article>
    <div class="container-overview">
    

    
        
<dt>
    <h4 class="name "
        id="BitmapData"><span class="type-signature"></span>new BitmapData<span class="signature">(game, key, <span class="optional">width</span>, <span class="optional">height</span>, <span class="optional">skipPool</span>)</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A BitmapData object contains a Canvas element to which you can draw anything you like via normal Canvas context operations.<br>A single BitmapData can be used as the texture for one or many Images / Sprites.<br>So if you need to dynamically create a Sprite texture then they are a good choice.</p>
<p>Important note: Every BitmapData creates its own Canvas element. Because BitmapData's are now Game Objects themselves, and don't<br>live on the display list, they are NOT automatically cleared when you change State. Therefore you <em>must</em> call BitmapData.destroy<br>in your State's shutdown method if you wish to free-up the resources the BitmapData used, it will not happen for you.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>game</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>A reference to the currently running game.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>key</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>Internal Phaser reference key for the BitmapData.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>width</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    256
                
                </td>
            

            <td class="description last"><p>The width of the BitmapData in pixels. If undefined or zero it's set to a default value.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>height</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    256
                
                </td>
            

            <td class="description last"><p>The height of the BitmapData in pixels. If undefined or zero it's set to a default value.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>skipPool</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    false
                
                </td>
            

            <td class="description last"><p>When this BitmapData generates its internal canvas to use for rendering, it will get the canvas from the CanvasPool if false, or create its own if true.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-24">line 24</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

    
    </div>

    

    

    

    

    

    
        <h3 class="subsection-title">Members</h3>

        <dl>
            
<dt>
    <h4 class="name "
        id="baseTexture"><span class="type-signature"></span>baseTexture<span class="type-signature"> :<a href="PIXI.BaseTexture.html">PIXI.BaseTexture</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The PIXI.BaseTexture.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-124">line 124</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="canvas"><span class="type-signature"></span>canvas<span class="type-signature"> :HTMLCanvasElement</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The canvas to which this BitmapData draws.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-54">line 54</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="context"><span class="type-signature"></span>context<span class="type-signature"> :CanvasRenderingContext2D</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The 2d context of the canvas.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-60">line 60</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="ctx"><span class="type-signature"></span>ctx<span class="type-signature"> :CanvasRenderingContext2D</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A reference to BitmapData.context.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-65">line 65</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="data"><span class="type-signature"></span>data<span class="type-signature"> :Uint8ClampedArray</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A Uint8ClampedArray view into BitmapData.buffer.<br>Note that this is unavailable in some browsers (such as Epic Browser due to its security restrictions)</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-84">line 84</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="dirty"><span class="type-signature"></span>dirty<span class="type-signature"> :boolean</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>If dirty this BitmapData will be re-rendered.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-159">line 159</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="disableTextureUpload"><span class="type-signature"></span>disableTextureUpload<span class="type-signature"> :boolean</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>If disableTextureUpload is true this BitmapData will never send its image data to the GPU when its dirty flag is true.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-154">line 154</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="frameData"><span class="type-signature"></span>frameData<span class="type-signature"> :<a href="Phaser.FrameData.html">Phaser.FrameData</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The FrameData container this BitmapData uses for rendering.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-135">line 135</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A reference to the currently running game.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-33">line 33</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="height"><span class="type-signature"></span>height<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The height of the BitmapData in pixels.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-48">line 48</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="imageData"><span class="type-signature"></span>imageData<span class="type-signature"> :ImageData</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The context image data.<br>Please note that a call to BitmapData.draw() or BitmapData.copy() does not update immediately this property for performance reason. Use BitmapData.update() to do so.<br>This property is updated automatically after the first game loop, according to the dirty flag property.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-77">line 77</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="key"><span class="type-signature"></span>key<span class="type-signature"> :string</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The key of the BitmapData in the Cache, if stored there.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-38">line 38</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="pixels"><span class="type-signature"></span>pixels<span class="type-signature"> :Uint32Array</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>An Uint32Array view into BitmapData.buffer.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-94">line 94</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="smoothProperty"><span class="type-signature"></span>smoothProperty<span class="type-signature"> :string</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The context property needed for smoothing this Canvas.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-70">line 70</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="texture"><span class="type-signature"></span>texture<span class="type-signature"> :<a href="PIXI.Texture.html">PIXI.Texture</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The PIXI.Texture.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-130">line 130</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="textureFrame"><span class="type-signature"></span>textureFrame<span class="type-signature"> :<a href="Phaser.Frame.html">Phaser.Frame</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The Frame this BitmapData uses for rendering.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-141">line 141</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="type"><span class="type-signature"></span>type<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The const type of this object.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-149">line 149</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="width"><span class="type-signature"></span>width<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The width of the BitmapData in pixels.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-43">line 43</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        </dl>
    

    
        <h3 class="subsection-title">Methods</h3>

        <dl>
            
<dt>
    <h4 class="name "
        id=".getTransform"><span class="type-signature">&lt;static> </span>getTransform<span class="signature">(translateX, translateY, scaleX, scaleY, skewX, skewY)</span><span class="type-signature"> &rarr; {object}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Gets a JavaScript object that has 6 properties set that are used by BitmapData in a transform.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>translateX</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            

            

            <td class="description last"><p>The x translate value.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>translateY</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            

            

            <td class="description last"><p>The y translate value.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>scaleX</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            

            

            <td class="description last"><p>The scale x value.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>scaleY</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            

            

            <td class="description last"><p>The scale y value.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>skewX</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            

            

            <td class="description last"><p>The skew x value.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>skewY</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            

            

            <td class="description last"><p>The skew y value.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type">object</span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>A JavaScript object containing all of the properties BitmapData needs for transforms.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2419">line 2419</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="add"><span class="type-signature"></span>add<span class="signature">(object)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Updates the given objects so that they use this BitmapData as their texture.<br>This will replace any texture they will currently have set.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>object</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|

<span class="param-type">Array.&lt;<a href="Phaser.Sprite.html">Phaser.Sprite</a>></span>
|

<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|

<span class="param-type">Array.&lt;<a href="Phaser.Image.html">Phaser.Image</a>></span>


            
            </td>

            

            

            <td class="description last"><p>Either a single Sprite/Image or an Array of Sprites/Images.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-393">line 393</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="addToWorld"><span class="type-signature"></span>addToWorld<span class="signature">(<span class="optional">x</span>, <span class="optional">y</span>, <span class="optional">anchorX</span>, <span class="optional">anchorY</span>, <span class="optional">scaleX</span>, <span class="optional">scaleY</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Image.html">Phaser.Image</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Creates a new Phaser.Image object, assigns this BitmapData to be its texture, adds it to the world then returns it.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>The x coordinate to place the Image at.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>The y coordinate to place the Image at.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>anchorX</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>Set the x anchor point of the Image. A value between 0 and 1, where 0 is the top-left and 1 is bottom-right.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>anchorY</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>Set the y anchor point of the Image. A value between 0 and 1, where 0 is the top-left and 1 is bottom-right.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>scaleX</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    1
                
                </td>
            

            <td class="description last"><p>The horizontal scale factor of the Image. A value of 1 means no scaling. 2 would be twice the size, and so on.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>scaleY</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    1
                
                </td>
            

            <td class="description last"><p>The vertical scale factor of the Image. A value of 1 means no scaling. 2 would be twice the size, and so on.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>The newly added Image object.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1179">line 1179</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="alphaMask"><span class="type-signature"></span>alphaMask<span class="signature">(source, <span class="optional">mask</span>, <span class="optional">sourceRect</span>, <span class="optional">maskRect</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Draws the image onto this BitmapData using an image as an alpha mask.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>source</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|

<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|

<span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span>
|

<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
|

<span class="param-type">Image</span>
|

<span class="param-type">HTMLCanvasElement</span>
|

<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The source to copy from. If you give a string it will try and find the Image in the Game.Cache first. This is quite expensive so try to provide the image itself.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>mask</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|

<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|

<span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span>
|

<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
|

<span class="param-type">Image</span>
|

<span class="param-type">HTMLCanvasElement</span>
|

<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            

            <td class="description last"><p>The object to be used as the mask. If you give a string it will try and find the Image in the Game.Cache first. This is quite expensive so try to provide the image itself. If you don't provide a mask it will use this BitmapData as the mask.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>sourceRect</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            

            <td class="description last"><p>A Rectangle where x/y define the coordinates to draw the Source image to and width/height define the size.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>maskRect</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            

            <td class="description last"><p>A Rectangle where x/y define the coordinates to draw the Mask image to and width/height define the size.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1738">line 1738</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendAdd"><span class="type-signature"></span>blendAdd<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'lighter'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2169">line 2169</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendColor"><span class="type-signature"></span>blendColor<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'color'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2351">line 2351</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendColorBurn"><span class="type-signature"></span>blendColorBurn<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'color-burn'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2260">line 2260</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendColorDodge"><span class="type-signature"></span>blendColorDodge<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'color-dodge'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2247">line 2247</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendDarken"><span class="type-signature"></span>blendDarken<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'darken'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2221">line 2221</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendDestinationAtop"><span class="type-signature"></span>blendDestinationAtop<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'destination-atop'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2143">line 2143</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendDestinationIn"><span class="type-signature"></span>blendDestinationIn<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'destination-in'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2117">line 2117</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendDestinationOut"><span class="type-signature"></span>blendDestinationOut<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'destination-out'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2130">line 2130</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendDestinationOver"><span class="type-signature"></span>blendDestinationOver<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'destination-over'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2104">line 2104</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendDifference"><span class="type-signature"></span>blendDifference<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'difference'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2299">line 2299</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendExclusion"><span class="type-signature"></span>blendExclusion<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'exclusion'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2312">line 2312</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendHardLight"><span class="type-signature"></span>blendHardLight<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'hard-light'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2273">line 2273</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendHue"><span class="type-signature"></span>blendHue<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'hue'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2325">line 2325</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendLighten"><span class="type-signature"></span>blendLighten<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'lighten'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2234">line 2234</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendLuminosity"><span class="type-signature"></span>blendLuminosity<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'luminosity'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2364">line 2364</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendMultiply"><span class="type-signature"></span>blendMultiply<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'multiply'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2182">line 2182</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendOverlay"><span class="type-signature"></span>blendOverlay<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'overlay'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2208">line 2208</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendReset"><span class="type-signature"></span>blendReset<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Resets the blend mode (effectively sets it to 'source-over')</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2039">line 2039</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendSaturation"><span class="type-signature"></span>blendSaturation<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'saturation'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2338">line 2338</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendScreen"><span class="type-signature"></span>blendScreen<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'screen'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2195">line 2195</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendSoftLight"><span class="type-signature"></span>blendSoftLight<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'soft-light'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2286">line 2286</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendSourceAtop"><span class="type-signature"></span>blendSourceAtop<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'source-atop'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2091">line 2091</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendSourceIn"><span class="type-signature"></span>blendSourceIn<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'source-in'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2065">line 2065</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendSourceOut"><span class="type-signature"></span>blendSourceOut<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'source-out'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2078">line 2078</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendSourceOver"><span class="type-signature"></span>blendSourceOver<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'source-over'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2052">line 2052</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="blendXor"><span class="type-signature"></span>blendXor<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the blend mode to 'xor'</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2156">line 2156</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="circle"><span class="type-signature"></span>circle<span class="signature">(x, y, radius, <span class="optional">fillStyle</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Draws a filled Circle to the BitmapData at the given x, y coordinates and radius in size.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The x coordinate to draw the Circle at. This is the center of the circle.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The y coordinate to draw the Circle at. This is the center of the circle.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>radius</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The radius of the Circle in pixels. The radius is half the diameter.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>fillStyle</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            

            <td class="description last"><p>If set the context fillStyle will be set to this value before the circle is drawn.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1891">line 1891</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="clear"><span class="type-signature"></span>clear<span class="signature">(<span class="optional">x</span>, <span class="optional">y</span>, <span class="optional">width</span>, <span class="optional">height</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Clears the BitmapData context using a clearRect.</p>
<p>You can optionally define the area to clear.<br>If the arguments are left empty it will clear the entire canvas.</p>
<p>You may need to call BitmapData.update after this in order to clear out the pixel data,<br>but Phaser will not do this automatically for you.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>The x coordinate of the top-left of the area to clear.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>The y coordinate of the top-left of the area to clear.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>width</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The width of the area to clear. If undefined it will use BitmapData.width.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>height</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The height of the area to clear. If undefined it will use BitmapData.height.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-463">line 463</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="cls"><span class="type-signature"></span>cls<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Clears the BitmapData context using a clearRect.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-457">line 457</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="copy"><span class="type-signature"></span>copy<span class="signature">(<span class="optional">source</span>, <span class="optional">x</span>, <span class="optional">y</span>, <span class="optional">width</span>, <span class="optional">height</span>, <span class="optional">tx</span>, <span class="optional">ty</span>, <span class="optional">newWidth</span>, <span class="optional">newHeight</span>, <span class="optional">rotate</span>, <span class="optional">anchorX</span>, <span class="optional">anchorY</span>, <span class="optional">scaleX</span>, <span class="optional">scaleY</span>, <span class="optional">alpha</span>, <span class="optional">blendMode</span>, <span class="optional">roundPx</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Copies a rectangular area from the source object to this BitmapData. If you give <code>null</code> as the source it will copy from itself.</p>
<p>You can optionally resize, translate, rotate, scale, alpha or blend as it's drawn.</p>
<p>All rotation, scaling and drawing takes place around the regions center point by default, but can be changed with the anchor parameters.</p>
<p>Note that the source image can also be this BitmapData, which can create some interesting effects.</p>
<p>This method has a lot of parameters for maximum control.<br>You can use the more friendly methods like <code>copyRect</code> and <code>draw</code> to avoid having to remember them all.</p>
<p>You may prefer to use <code>copyTransform</code> if you're simply trying to draw a Sprite to this BitmapData,<br>and don't wish to translate, scale or rotate it from its original values.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>source</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|

<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|

<span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span>
|

<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
|

<span class="param-type"><a href="Phaser.RenderTexture.html">Phaser.RenderTexture</a></span>
|

<span class="param-type">Image</span>
|

<span class="param-type">HTMLCanvasElement</span>
|

<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The source to copy from. If you give a string it will try and find the Image in the Game.Cache first. This is quite expensive so try to provide the image itself.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>The x coordinate representing the top-left of the region to copy from the source image.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>The y coordinate representing the top-left of the region to copy from the source image.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>width</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The width of the region to copy from the source image. If not specified it will use the full source image width.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>height</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The height of the region to copy from the source image. If not specified it will use the full source image height.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>tx</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The x coordinate to translate to before drawing. If not specified it will default to the <code>x</code> parameter. If <code>null</code> and <code>source</code> is a Display Object, it will default to <code>source.x</code>.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>ty</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The y coordinate to translate to before drawing. If not specified it will default to the <code>y</code> parameter. If <code>null</code> and <code>source</code> is a Display Object, it will default to <code>source.y</code>.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>newWidth</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The new width of the block being copied. If not specified it will default to the <code>width</code> parameter.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>newHeight</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The new height of the block being copied. If not specified it will default to the <code>height</code> parameter.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>rotate</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>The angle in radians to rotate the block to before drawing. Rotation takes place around the center by default, but can be changed with the <code>anchor</code> parameters.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>anchorX</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>The anchor point around which the block is rotated and scaled. A value between 0 and 1, where 0 is the top-left and 1 is bottom-right.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>anchorY</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>The anchor point around which the block is rotated and scaled. A value between 0 and 1, where 0 is the top-left and 1 is bottom-right.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>scaleX</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    1
                
                </td>
            

            <td class="description last"><p>The horizontal scale factor of the block. A value of 1 means no scaling. 2 would be twice the size, and so on.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>scaleY</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    1
                
                </td>
            

            <td class="description last"><p>The vertical scale factor of the block. A value of 1 means no scaling. 2 would be twice the size, and so on.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>alpha</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    1
                
                </td>
            

            <td class="description last"><p>The alpha that will be set on the context before drawing. A value between 0 (fully transparent) and 1, opaque.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>blendMode</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    null
                
                </td>
            

            <td class="description last"><p>The composite blend mode that will be used when drawing. The default is no blend mode at all. This is a Canvas globalCompositeOperation value such as 'lighter' or 'xor'.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>roundPx</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    false
                
                </td>
            

            <td class="description last"><p>Should the x and y values be rounded to integers before drawing? This prevents anti-aliasing in some instances.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1205">line 1205</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="copyRect"><span class="type-signature"></span>copyRect<span class="signature">(source, area, x, y, <span class="optional">alpha</span>, <span class="optional">blendMode</span>, <span class="optional">roundPx</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Copies the area defined by the Rectangle parameter from the source image to this BitmapData at the given location.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>source</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|

<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|

<span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span>
|

<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
|

<span class="param-type"><a href="Phaser.RenderTexture.html">Phaser.RenderTexture</a></span>
|

<span class="param-type">Image</span>
|

<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The Image to copy from. If you give a string it will try and find the Image in the Game.Cache.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>area</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The Rectangle region to copy from the source image.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The destination x coordinate to copy the image to.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The destination y coordinate to copy the image to.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>alpha</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    1
                
                </td>
            

            <td class="description last"><p>The alpha that will be set on the context before drawing. A value between 0 (fully transparent) and 1, opaque.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>blendMode</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    null
                
                </td>
            

            <td class="description last"><p>The composite blend mode that will be used when drawing. The default is no blend mode at all. This is a Canvas globalCompositeOperation value such as 'lighter' or 'xor'.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>roundPx</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    false
                
                </td>
            

            <td class="description last"><p>Should the x and y values be rounded to integers before drawing? This prevents anti-aliasing in some instances.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1534">line 1534</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="copyTransform"><span class="type-signature"></span>copyTransform<span class="signature">(<span class="optional">source</span>, <span class="optional">blendMode</span>, <span class="optional">roundPx</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Draws the given <code>source</code> Game Object to this BitmapData, using its <code>worldTransform</code> property to set the<br>position, scale and rotation of where it is drawn. This function is used internally by <code>drawGroup</code>.<br>It takes the objects tint and scale mode into consideration before drawing.</p>
<p>You can optionally specify Blend Mode and Round Pixels arguments.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>source</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|

<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|

<span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span>
|

<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
|

<span class="param-type"><a href="Phaser.BitmapText.html">Phaser.BitmapText</a></span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The Game Object to draw.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>blendMode</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    null
                
                </td>
            

            <td class="description last"><p>The composite blend mode that will be used when drawing. The default is no blend mode at all. This is a Canvas globalCompositeOperation value such as 'lighter' or 'xor'.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>roundPx</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    false
                
                </td>
            

            <td class="description last"><p>Should the x and y values be rounded to integers before drawing? This prevents anti-aliasing in some instances.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1426">line 1426</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Destroys this BitmapData and puts the canvas it was using back into the canvas pool for re-use.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2024">line 2024</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="draw"><span class="type-signature"></span>draw<span class="signature">(source, <span class="optional">x</span>, <span class="optional">y</span>, <span class="optional">width</span>, <span class="optional">height</span>, <span class="optional">blendMode</span>, <span class="optional">roundPx</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Draws the given Phaser.Sprite, Phaser.Image or Phaser.Text to this BitmapData at the coordinates specified.<br>You can use the optional width and height values to 'stretch' the sprite as it is drawn. This uses drawImage stretching, not scaling.</p>
<p>The children will be drawn at their <code>x</code> and <code>y</code> world space coordinates. If this is outside the bounds of the BitmapData they won't be visible.<br>When drawing it will take into account the rotation, scale, scaleMode, alpha and tint values.</p>
<p>Note: You should ensure that at least 1 full update has taken place before calling this,<br>otherwise the objects are likely to render incorrectly, if at all.<br>You can trigger an update yourself by calling <code>stage.updateTransform()</code> before calling <code>draw</code>.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>source</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|

<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|

<span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span>
|

<span class="param-type"><a href="Phaser.RenderTexture.html">Phaser.RenderTexture</a></span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The Sprite, Image or Text object to draw onto this BitmapData.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>The x coordinate to translate to before drawing. If not specified it will default to <code>source.x</code>.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>The y coordinate to translate to before drawing. If not specified it will default to <code>source.y</code>.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>width</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The new width of the Sprite being copied. If not specified it will default to <code>source.width</code>.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>height</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The new height of the Sprite being copied. If not specified it will default to <code>source.height</code>.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>blendMode</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    null
                
                </td>
            

            <td class="description last"><p>The composite blend mode that will be used when drawing. The default is no blend mode at all. This is a Canvas globalCompositeOperation value such as 'lighter' or 'xor'.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>roundPx</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    false
                
                </td>
            

            <td class="description last"><p>Should the x and y values be rounded to integers before drawing? This prevents anti-aliasing in some instances.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1553">line 1553</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="drawFull"><span class="type-signature"></span>drawFull<span class="signature">(parent, <span class="optional">blendMode</span>, <span class="optional">roundPx</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Draws the Game Object or Group to this BitmapData and then recursively iterates through all of its children.</p>
<p>If a child has an <code>exists</code> property then it (and its children) will be only be drawn if exists is <code>true</code>.</p>
<p>The children will be drawn at their <code>x</code> and <code>y</code> world space coordinates. If this is outside the bounds of the BitmapData<br>they won't be drawn. Depending on your requirements you may need to resize the BitmapData in advance to match the<br>bounds of the top-level Game Object.</p>
<p>When drawing it will take into account the child's world rotation, scale and alpha values.</p>
<p>It's perfectly valid to pass in <code>game.world</code> as the parent object, and it will iterate through the entire display list.</p>
<p>Note: If you are trying to grab your entire game at the start of a State then you should ensure that at least 1 full update<br>has taken place before doing so, otherwise all of the objects will render with incorrect positions and scales. You can<br>trigger an update yourself by calling <code>stage.updateTransform()</code> before calling <code>drawFull</code>.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>parent</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.World.html">Phaser.World</a></span>
|

<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
|

<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|

<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|

<span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span>
|

<span class="param-type"><a href="Phaser.BitmapText.html">Phaser.BitmapText</a></span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The Game Object to draw onto this BitmapData and then recursively draw all of its children.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>blendMode</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    null
                
                </td>
            

            <td class="description last"><p>The composite blend mode that will be used when drawing. The default is no blend mode at all. This is a Canvas globalCompositeOperation value such as 'lighter' or 'xor'.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>roundPx</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    false
                
                </td>
            

            <td class="description last"><p>Should the x and y values be rounded to integers before drawing? This prevents anti-aliasing in some instances.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1648">line 1648</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="drawGroup"><span class="type-signature"></span>drawGroup<span class="signature">(group, <span class="optional">blendMode</span>, <span class="optional">roundPx</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Draws the immediate children of a Phaser.Group to this BitmapData.</p>
<p>It's perfectly valid to pass in <code>game.world</code> as the Group, and it will iterate through the entire display list.</p>
<p>Children are drawn <em>only</em> if they have their <code>exists</code> property set to <code>true</code>, and have image, or RenderTexture, based Textures.</p>
<p>The children will be drawn at their <code>x</code> and <code>y</code> world space coordinates. If this is outside the bounds of the BitmapData they won't be visible.<br>When drawing it will take into account the rotation, scale, scaleMode, alpha and tint values.</p>
<p>Note: You should ensure that at least 1 full update has taken place before calling this,<br>otherwise the objects are likely to render incorrectly, if at all.<br>You can trigger an update yourself by calling <code>stage.updateTransform()</code> before calling <code>drawGroup</code>.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>group</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The Group to draw onto this BitmapData. Can also be Phaser.World.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>blendMode</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    null
                
                </td>
            

            <td class="description last"><p>The composite blend mode that will be used when drawing. The default is no blend mode at all. This is a Canvas globalCompositeOperation value such as 'lighter' or 'xor'.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>roundPx</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    false
                
                </td>
            

            <td class="description last"><p>Should the x and y values be rounded to integers before drawing? This prevents anti-aliasing in some instances.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1581">line 1581</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="extract"><span class="type-signature"></span>extract<span class="signature">(destination, r, g, b, <span class="optional">a</span>, <span class="optional">resize</span>, <span class="optional">r2</span>, <span class="optional">g2</span>, <span class="optional">b2</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Scans this BitmapData for all pixels matching the given r,g,b values and then draws them into the given destination BitmapData.<br>The original BitmapData remains unchanged.<br>The destination BitmapData must be large enough to receive all of the pixels that are scanned unless the 'resize' parameter is true.<br>Although the destination BitmapData is returned from this method, it's actually modified directly in place, meaning this call is perfectly valid:<br><code>picture.extract(mask, r, g, b)</code><br>You can specify optional r2, g2, b2 color values. If given the pixel written to the destination bitmap will be of the r2, g2, b2 color.<br>If not given it will be written as the same color it was extracted. You can provide one or more alternative colors, allowing you to tint<br>the color during extraction.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>destination</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The BitmapData that the extracted pixels will be drawn to.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>r</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The red color component, in the range 0 - 255.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>g</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The green color component, in the range 0 - 255.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>b</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The blue color component, in the range 0 - 255.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>a</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    255
                
                </td>
            

            <td class="description last"><p>The alpha color component, in the range 0 - 255 that the new pixel will be drawn at.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>resize</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    false
                
                </td>
            

            <td class="description last"><p>Should the destination BitmapData be resized to match this one before the pixels are copied?</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>r2</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>An alternative red color component to be written to the destination, in the range 0 - 255.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>g2</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>An alternative green color component to be written to the destination, in the range 0 - 255.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>b2</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>An alternative blue color component to be written to the destination, in the range 0 - 255.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>The BitmapData that the extract pixels were drawn on.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1772">line 1772</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="fill"><span class="type-signature"></span>fill<span class="signature">(r, g, b, <span class="optional">a</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Fills the BitmapData with the given color.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>r</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The red color value, between 0 and 0xFF (255).</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>g</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The green color value, between 0 and 0xFF (255).</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>b</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The blue color value, between 0 and 0xFF (255).</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>a</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    1
                
                </td>
            

            <td class="description last"><p>The alpha color value, between 0 and 1.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-494">line 494</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="generateTexture"><span class="type-signature"></span>generateTexture<span class="signature">(key)</span><span class="type-signature"> &rarr; {<a href="PIXI.Texture.html">PIXI.Texture</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Creates a new Image element by converting this BitmapDatas canvas into a dataURL.</p>
<p>The image is then stored in the image Cache using the key given.</p>
<p>Finally a PIXI.Texture is created based on the image and returned.</p>
<p>You can apply the texture to a sprite or any other supporting object by using either the<br>key or the texture. First call generateTexture:</p>
<p><code>var texture = bitmapdata.generateTexture('ball');</code></p>
<p>Then you can either apply the texture to a sprite:</p>
<p><code>game.add.sprite(0, 0, texture);</code></p>
<p>or by using the string based key:</p>
<p><code>game.add.sprite(0, 0, 'ball');</code></p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>key</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>The key which will be used to store the image in the Cache.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="PIXI.Texture.html">PIXI.Texture</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>The newly generated texture.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-516">line 516</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="getBounds"><span class="type-signature"></span>getBounds<span class="signature">(<span class="optional">rect</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Rectangle.html">Phaser.Rectangle</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Scans the BitmapData and calculates the bounds. This is a rectangle that defines the extent of all non-transparent pixels.<br>The rectangle returned will extend from the top-left of the image to the bottom-right, excluding transparent pixels.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>rect</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            

            <td class="description last"><p>If provided this Rectangle object will be populated with the bounds, otherwise a new object will be created.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>A Rectangle whose dimensions encompass the full extent of non-transparent pixels in this BitmapData.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1151">line 1151</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="getFirstPixel"><span class="type-signature"></span>getFirstPixel<span class="signature">(<span class="optional">direction</span>)</span><span class="type-signature"> &rarr; {object}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Scans the BitmapData, pixel by pixel, until it encounters a pixel that isn't transparent (i.e. has an alpha value &gt; 0).<br>It then stops scanning and returns an object containing the color of the pixel in r, g and b properties and the location in the x and y properties.</p>
<p>The direction parameter controls from which direction it should start the scan:</p>
<p>0 = top to bottom<br>1 = bottom to top<br>2 = left to right<br>3 = right to left</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>direction</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>The direction in which to scan for the first pixel. 0 = top to bottom, 1 = bottom to top, 2 = left to right and 3 = right to left.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type">object</span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>Returns an object containing the color of the pixel in the <code>r</code>, <code>g</code> and <code>b</code> properties and the location in the <code>x</code> and <code>y</code> properties.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1068">line 1068</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="getPixel"><span class="type-signature"></span>getPixel<span class="signature">(x, y, <span class="optional">out</span>)</span><span class="type-signature"> &rarr; {object}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Get the color of a specific pixel in the context into a color object.<br>If you have drawn anything to the BitmapData since it was created you must call BitmapData.update to refresh the array buffer,<br>otherwise this may return out of date color values, or worse - throw a run-time error as it tries to access an array element that doesn't exist.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The x coordinate of the pixel to be set. Must lay within the dimensions of this BitmapData.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The y coordinate of the pixel to be set. Must lay within the dimensions of this BitmapData.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>out</code></td>
            

            <td class="type">
            
                
<span class="param-type">object</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            

            <td class="description last"><p>An object into which 4 properties will be created: r, g, b and a. If not provided a new object will be created.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type">object</span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>An object with the red, green, blue and alpha values set in the r, g, b and a properties.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-985">line 985</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="getPixel32"><span class="type-signature"></span>getPixel32<span class="signature">(x, y)</span><span class="type-signature"> &rarr; {number}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Get the color of a specific pixel including its alpha value.<br>If you have drawn anything to the BitmapData since it was created you must call BitmapData.update to refresh the array buffer,<br>otherwise this may return out of date color values, or worse - throw a run-time error as it tries to access an array element that doesn't exist.<br>Note that on little-endian systems the format is 0xAABBGGRR and on big-endian the format is 0xRRGGBBAA.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            

            

            <td class="description last"><p>The x coordinate of the pixel to be set. Must lay within the dimensions of this BitmapData.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            

            

            <td class="description last"><p>The y coordinate of the pixel to be set. Must lay within the dimensions of this BitmapData.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type">number</span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>A native color value integer (format: 0xAARRGGBB)</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1016">line 1016</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="getPixelRGB"><span class="type-signature"></span>getPixelRGB<span class="signature">(x, y, <span class="optional">out</span>, <span class="optional">hsl</span>, <span class="optional">hsv</span>)</span><span class="type-signature"> &rarr; {object}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Get the color of a specific pixel including its alpha value as a color object containing r,g,b,a and rgba properties.<br>If you have drawn anything to the BitmapData since it was created you must call BitmapData.update to refresh the array buffer,<br>otherwise this may return out of date color values, or worse - throw a run-time error as it tries to access an array element that doesn't exist.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The x coordinate of the pixel to be set. Must lay within the dimensions of this BitmapData.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The y coordinate of the pixel to be set. Must lay within the dimensions of this BitmapData.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>out</code></td>
            

            <td class="type">
            
                
<span class="param-type">object</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>An object into which 3 properties will be created: r, g and b. If not provided a new object will be created.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>hsl</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    false
                
                </td>
            

            <td class="description last"><p>Also convert the rgb values into hsl?</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>hsv</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    false
                
                </td>
            

            <td class="description last"><p>Also convert the rgb values into hsv?</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type">object</span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>An object with the red, green and blue values set in the r, g and b properties.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1036">line 1036</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="getPixels"><span class="type-signature"></span>getPixels<span class="signature">(rect)</span><span class="type-signature"> &rarr; {ImageData}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Gets all the pixels from the region specified by the given Rectangle object.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>rect</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span>


            
            </td>

            

            

            <td class="description last"><p>The Rectangle region to get.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type">ImageData</span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>Returns a ImageData object containing a Uint8ClampedArray data property.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1055">line 1055</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="line"><span class="type-signature"></span>line<span class="signature">(x1, y1, x2, y2, <span class="optional">color</span>, <span class="optional">width</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Draws a line between the coordinates given in the color and thickness specified.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>x1</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The x coordinate to start the line from.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y1</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The y coordinate to start the line from.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>x2</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The x coordinate to draw the line to.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y2</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The y coordinate to draw the line to.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>color</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    '#fff'
                
                </td>
            

            <td class="description last"><p>The stroke color that the line will be drawn in.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>width</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    1
                
                </td>
            

            <td class="description last"><p>The line thickness.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1920">line 1920</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="load"><span class="type-signature"></span>load<span class="signature">(source)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Takes the given Game Object, resizes this BitmapData to match it and then draws it into this BitmapDatas canvas, ready for further processing.<br>The source game object is not modified by this operation.<br>If the source object uses a texture as part of a Texture Atlas or Sprite Sheet, only the current frame will be used for sizing.<br>If a string is given it will assume it's a cache key and look in Phaser.Cache for an image key matching the string.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>source</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|

<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|

<span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span>
|

<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
|

<span class="param-type">Image</span>
|

<span class="param-type">HTMLCanvasElement</span>
|

<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>The object that will be used to populate this BitmapData. If you give a string it will try and find the Image in the Game.Cache first.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-422">line 422</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="move"><span class="type-signature"></span>move<span class="signature">(x, y, <span class="optional">wrap</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Shifts the contents of this BitmapData by the distances given.</p>
<p>The image will wrap-around the edges on all sides if the wrap argument is true (the default).</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">integer</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The amount of pixels to horizontally shift the canvas by. Use a negative value to shift to the left, positive to the right.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">integer</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The amount of pixels to vertically shift the canvas by. Use a negative value to shift up, positive to shift down.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>wrap</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    true
                
                </td>
            

            <td class="description last"><p>Wrap the content of the BitmapData.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-240">line 240</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="moveH"><span class="type-signature"></span>moveH<span class="signature">(distance, <span class="optional">wrap</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Shifts the contents of this BitmapData horizontally.</p>
<p>The image will wrap-around the sides if the wrap argument is true (the default).</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>distance</code></td>
            

            <td class="type">
            
                
<span class="param-type">integer</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The amount of pixels to horizontally shift the canvas by. Use a negative value to shift to the left, positive to the right.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>wrap</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    true
                
                </td>
            

            <td class="description last"><p>Wrap the content of the BitmapData.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-267">line 267</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="moveV"><span class="type-signature"></span>moveV<span class="signature">(distance, <span class="optional">wrap</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Shifts the contents of this BitmapData vertically.</p>
<p>The image will wrap-around the sides if the wrap argument is true (the default).</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>distance</code></td>
            

            <td class="type">
            
                
<span class="param-type">integer</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The amount of pixels to vertically shift the canvas by. Use a negative value to shift up, positive to shift down.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>wrap</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    true
                
                </td>
            

            <td class="description last"><p>Wrap the content of the BitmapData.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-330">line 330</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="processPixel"><span class="type-signature"></span>processPixel<span class="signature">(callback, callbackContext, <span class="optional">x</span>, <span class="optional">y</span>, <span class="optional">width</span>, <span class="optional">height</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Scans through the area specified in this BitmapData and sends the color for every pixel to the given callback along with its x and y coordinates.<br>Whatever value the callback returns is set as the new color for that pixel, unless it returns the same color, in which case it's skipped.<br>Note that the format of the color received will be different depending on if the system is big or little endian.<br>It is expected that your callback will deal with endianess. If you'd rather Phaser did it then use processPixelRGB instead.<br>The callback will also be sent the pixels x and y coordinates respectively.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>callback</code></td>
            

            <td class="type">
            
                
<span class="param-type">function</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The callback that will be sent each pixel color to be processed.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>callbackContext</code></td>
            

            <td class="type">
            
                
<span class="param-type">object</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The context under which the callback will be called.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>The x coordinate of the top-left of the region to process from.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>The y coordinate of the top-left of the region to process from.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>width</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The width of the region to process.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>height</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The height of the region to process.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-700">line 700</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="processPixelRGB"><span class="type-signature"></span>processPixelRGB<span class="signature">(callback, callbackContext, <span class="optional">x</span>, <span class="optional">y</span>, <span class="optional">width</span>, <span class="optional">height</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Scans through the area specified in this BitmapData and sends a color object for every pixel to the given callback.<br>The callback will be sent a color object with 6 properties: <code>{ r: number, g: number, b: number, a: number, color: number, rgba: string }</code>.<br>Where r, g, b and a are integers between 0 and 255 representing the color component values for red, green, blue and alpha.<br>The <code>color</code> property is an Int32 of the full color. Note the endianess of this will change per system.<br>The <code>rgba</code> property is a CSS style rgba() string which can be used with context.fillStyle calls, among others.<br>The callback will also be sent the pixels x and y coordinates respectively.<br>The callback must return either <code>false</code>, in which case no change will be made to the pixel, or a new color object.<br>If a new color object is returned the pixel will be set to the r, g, b and a color values given within it.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>callback</code></td>
            

            <td class="type">
            
                
<span class="param-type">function</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The callback that will be sent each pixel color object to be processed.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>callbackContext</code></td>
            

            <td class="type">
            
                
<span class="param-type">object</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The context under which the callback will be called.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>The x coordinate of the top-left of the region to process from.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>The y coordinate of the top-left of the region to process from.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>width</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The width of the region to process.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>height</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The height of the region to process.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-642">line 642</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="rect"><span class="type-signature"></span>rect<span class="signature">(x, y, width, height, <span class="optional">fillStyle</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Draws a filled Rectangle to the BitmapData at the given x, y coordinates and width / height in size.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The x coordinate of the top-left of the Rectangle.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The y coordinate of the top-left of the Rectangle.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>width</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The width of the Rectangle.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>height</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The height of the Rectangle.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>fillStyle</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            

            <td class="description last"><p>If set the context fillStyle will be set to this value before the rect is drawn.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1825">line 1825</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="render"><span class="type-signature"></span>render<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>If the game is running in WebGL this will push the texture up to the GPU if it's dirty.<br>This is called automatically if the BitmapData is being used by a Sprite, otherwise you need to remember to call it in your render function.<br>If you wish to suppress this functionality set BitmapData.disableTextureUpload to <code>true</code>.</p>
    </div>
    

    
    
    
    
    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-2004">line 2004</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="replaceRGB"><span class="type-signature"></span>replaceRGB<span class="signature">(r1, g1, b1, a1, r2, g2, b2, a2, <span class="optional">region</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Replaces all pixels matching one color with another. The color values are given as two sets of RGBA values.<br>An optional region parameter controls if the replacement happens in just a specific area of the BitmapData or the entire thing.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>r1</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The red color value to be replaced. Between 0 and 255.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>g1</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The green color value to be replaced. Between 0 and 255.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>b1</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The blue color value to be replaced. Between 0 and 255.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>a1</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The alpha color value to be replaced. Between 0 and 255.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>r2</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The red color value that is the replacement color. Between 0 and 255.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>g2</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The green color value that is the replacement color. Between 0 and 255.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>b2</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The blue color value that is the replacement color. Between 0 and 255.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>a2</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            

            <td class="description last"><p>The alpha color value that is the replacement color. Between 0 and 255.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>region</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            

            <td class="description last"><p>The area to perform the search over. If not given it will replace over the whole BitmapData.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-754">line 754</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="resize"><span class="type-signature"></span>resize<span class="signature">(width, height)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Resizes the BitmapData. This changes the size of the underlying canvas and refreshes the buffer.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>width</code></td>
            

            <td class="type">
            
                
<span class="param-type">integer</span>


            
            </td>

            

            

            <td class="description last"><p>The new width of the BitmapData.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>height</code></td>
            

            <td class="type">
            
                
<span class="param-type">integer</span>


            
            </td>

            

            

            <td class="description last"><p>The new height of the BitmapData.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-552">line 552</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="setHSL"><span class="type-signature"></span>setHSL<span class="signature">(<span class="optional">h</span>, <span class="optional">s</span>, <span class="optional">l</span>, <span class="optional">region</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the hue, saturation and lightness values on every pixel in the given region, or the whole BitmapData if no region was specified.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>h</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    null
                
                </td>
            

            <td class="description last"><p>The hue, in the range 0 - 1.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>s</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    null
                
                </td>
            

            <td class="description last"><p>The saturation, in the range 0 - 1.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>l</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    null
                
                </td>
            

            <td class="description last"><p>The lightness, in the range 0 - 1.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>region</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The area to perform the operation on. If not given it will run over the whole BitmapData.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-804">line 804</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="setPixel"><span class="type-signature"></span>setPixel<span class="signature">(x, y, red, green, blue, <span class="optional">immediate</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the color of the given pixel to the specified red, green and blue values.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The x coordinate of the pixel to be set. Must lay within the dimensions of this BitmapData.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The y coordinate of the pixel to be set. Must lay within the dimensions of this BitmapData.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>red</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The red color value, between 0 and 0xFF (255).</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>green</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The green color value, between 0 and 0xFF (255).</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>blue</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The blue color value, between 0 and 0xFF (255).</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>immediate</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    true
                
                </td>
            

            <td class="description last"><p>If <code>true</code> the context.putImageData will be called and the dirty flag set.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-967">line 967</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="setPixel32"><span class="type-signature"></span>setPixel32<span class="signature">(x, y, red, green, blue, alpha, <span class="optional">immediate</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the color of the given pixel to the specified red, green, blue and alpha values.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The x coordinate of the pixel to be set. Must lay within the dimensions of this BitmapData.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The y coordinate of the pixel to be set. Must lay within the dimensions of this BitmapData.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>red</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The red color value, between 0 and 0xFF (255).</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>green</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The green color value, between 0 and 0xFF (255).</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>blue</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The blue color value, between 0 and 0xFF (255).</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>alpha</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The alpha color value, between 0 and 0xFF (255).</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>immediate</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    true
                
                </td>
            

            <td class="description last"><p>If <code>true</code> the context.putImageData will be called and the dirty flag set.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-928">line 928</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="shadow"><span class="type-signature"></span>shadow<span class="signature">(color, <span class="optional">blur</span>, <span class="optional">x</span>, <span class="optional">y</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Sets the shadow properties of this BitmapDatas context which will affect all draw operations made to it.<br>You can cancel an existing shadow by calling this method and passing no parameters.<br>Note: At the time of writing (October 2014) Chrome still doesn't support shadowBlur used with drawImage.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>color</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The color of the shadow, given in a CSS format, i.e. <code>#000000</code> or <code>rgba(0,0,0,1)</code>. If <code>null</code> or <code>undefined</code> the shadow will be reset.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>blur</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    5
                
                </td>
            

            <td class="description last"><p>The amount the shadow will be blurred by. Low values = a crisp shadow, high values = a softer shadow.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    10
                
                </td>
            

            <td class="description last"><p>The horizontal offset of the shadow in pixels.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    10
                
                </td>
            

            <td class="description last"><p>The vertical offset of the shadow in pixels.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1706">line 1706</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="shiftHSL"><span class="type-signature"></span>shiftHSL<span class="signature">(<span class="optional">h</span>, <span class="optional">s</span>, <span class="optional">l</span>, <span class="optional">region</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Shifts any or all of the hue, saturation and lightness values on every pixel in the given region, or the whole BitmapData if no region was specified.<br>Shifting will add the given value onto the current h, s and l values, not replace them.<br>The hue is wrapped to keep it within the range 0 to 1. Saturation and lightness are clamped to not exceed 1.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>h</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    null
                
                </td>
            

            <td class="description last"><p>The amount to shift the hue by.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>s</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    null
                
                </td>
            

            <td class="description last"><p>The amount to shift the saturation by.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>l</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    null
                
                </td>
            

            <td class="description last"><p>The amount to shift the lightness by.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>region</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The area to perform the operation on. If not given it will run over the whole BitmapData.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-865">line 865</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="text"><span class="type-signature"></span>text<span class="signature">(text, x, y, <span class="optional">font</span>, <span class="optional">color</span>, <span class="optional">shadow</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Draws text to the BitmapData in the given font and color.<br>The default font is 14px Courier, so useful for quickly drawing debug text.<br>If you need to do a lot of font work to this BitmapData we'd recommend implementing your own text draw method.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>text</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The text to write to the BitmapData.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The x coordinate of the top-left of the text string.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The y coordinate of the top-left of the text string.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>font</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    '14px Courier'
                
                </td>
            

            <td class="description last"><p>The font. This is passed directly to Context.font, so anything that can support, this can.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>color</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    'rgb(255,255,255)'
                
                </td>
            

            <td class="description last"><p>The color the text will be drawn in.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>shadow</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    true
                
                </td>
            

            <td class="description last"><p>Draw a single pixel black shadow below the text (offset by text.x/y + 1)</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1849">line 1849</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="textureLine"><span class="type-signature"></span>textureLine<span class="signature">(line, image, <span class="optional">repeat</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Takes the given Line object and image and renders it to this BitmapData as a repeating texture line.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>line</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Line.html">Phaser.Line</a></span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>A Phaser.Line object that will be used to plot the start and end of the line.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>image</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>
|

<span class="param-type">Image</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The key of an image in the Phaser.Cache to use as the texture for this line, or an actual Image.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>repeat</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    'repeat-x'
                
                </td>
            

            <td class="description last"><p>The pattern repeat mode to use when drawing the line. Either <code>repeat</code>, <code>repeat-x</code> or <code>no-repeat</code>.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-1954">line 1954</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="update"><span class="type-signature"></span>update<span class="signature">(<span class="optional">x</span>, <span class="optional">y</span>, <span class="optional">width</span>, <span class="optional">height</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>This re-creates the BitmapData.imageData from the current context.<br>It then re-builds the ArrayBuffer, the data Uint8ClampedArray reference and the pixels Int32Array.<br>If not given the dimensions defaults to the full size of the context.</p>
<p>Warning: This is a very expensive operation, so use it sparingly.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>x</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>The x coordinate of the top-left of the image data area to grab from.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>y</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    0
                
                </td>
            

            <td class="description last"><p>The y coordinate of the top-left of the image data area to grab from.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>width</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    1
                
                </td>
            

            <td class="description last"><p>The width of the image data area.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>height</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    1
                
                </td>
            

            <td class="description last"><p>The height of the image data area.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>This BitmapData object for method chaining.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="src_gameobjects_BitmapData.js.html#sunlight-1-line-596">line 596</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        </dl>
    

    

    
</article>

</section>




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